![]() My programming experience doesn’t go back quite as far. I’ve been involved with some projects, mostly as an artist, but none of them ever released. I was never much of a gamer, but I did like making things in 3D, and I always thought about how to represent the world in 3d. ![]() Sketchup was my gateway 3D software, I got into Blender shortly after, a 3D package I’m still very much in love with. I suppose I started with 3D just before highschool, I was maybe 12 years old (20 as I write this). My history with gamedev goes back a long way. We’ve talked with Thomas about his new game and the way he built it. His most recent release, Half-Line Miami, is a game mashup between Half-Life 2 and Hotline Miami. ![]() Apart from being a productive creator of various tools and a lover of high-quality 3d environments, he also builds free games. Thomas Kole is a game developer from Belgium, who has worked on an impressive number of various projects. ![]()
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